Download Blondie24: Playing at the Edge of AI (The Morgan Kaufmann by David B. Fogel PDF

By David B. Fogel

Blondie24 tells the tale of a working laptop or computer that taught itself to play checkers much better than its creators ever may through the use of a software that emulated the fundamental ideas of Darwinian evolution--random version and typical selection-- to find by itself how one can excel on the online game. not like Deep Blue, the distinguished chess laptop that beat Garry Kasparov, the previous global champion chess participant, this evolutionary software did not have entry to techniques hired via human grand masters, or to databases of strikes for the endgame strikes, or to different human services concerning the video game of chekers. With merely the main rudimentary details programmed into its "brain," Blondie24 (the program's web username) created its personal technique of comparing the complicated, altering styles of items that make up a checkers video game through evolving synthetic neural networks---mathematical versions that loosely describe how a mind works.It's becoming that Blondie24 may still look in 2001, the 12 months once we keep in mind Arthur C. Clarke's prediction that in the future we might reach making a considering computing device. during this compelling narrative, David Fogel, writer and co-creator of Blondie24, describes in convincing element how evolutionary computation can assist to convey us towards Clarke's imaginative and prescient of HAL. alongside the best way, he offers readers an inside of inspect the interesting background of AI and poses provocative questions about its destiny. * Brings probably the most interesting components of AI study to existence by means of following the tale of Blondie24's improvement within the lab via her evolution into an expert-rated checkers participant, in keeping with her amazing luck in net competition.* Explains the principles of evolutionary computation, easily and clearly.* provides advanced fabric in an attractive type for readers without heritage in computing device technological know-how or man made intelligence.* Examines foundational concerns surrounding the production of a considering machine.* Debates even if the recognized Turing attempt fairly checks for intelligence.* demanding situations deeply entrenched myths in regards to the successes and implication of a few famous AI experiments * exhibits Blondie's strikes with checkerboard diagrams that readers can simply stick to.

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The same principle holds for designing a neural network that assesses positions on a checkerboard. If a neural network has the right number of neurons and the right weights between those neurons, that network might do very well. But even if it has the right number of neurons, with the wrong weights, the neural network would play very poorly. Finding the right weights becomes the critical and vexing issue. A Sinister Task O R is a simple function. We only need three neurons, and we can figure out the right values for the weights and thresholds simply by examining the neural network and doing a little scratch work with paper and pencil.

Only then will computers be able to solve new problems in new ways. Artificial Intelligence, Emphasis on Artificial Deep Blue was a significant engineering accomplishment, but from the perspective of designing intelligent machines it was more an admission of failure. After all, almost everything Deep Blue "knew" in its evaluation function was preprogrammed by people and/or based on the knowledge accumulated from chess grand masters. 22 Even with all the knowledge of previous games, endgame strategies, and gambits, it had taken IBM millions of dollars, specially designed hardware, and years of effort to capture that knowledge and finally process it fast enough to beat the world's greatest player.

H o w can we build a computer like the W O P R that would play games like chess, teach itself the right moves, and adapt to new circumstances as it progressed without relying on people to provide the right answers? H o w can we build such an intelligent machine? One promising solution can be found by turning to evolution, nature's design'principle of random variation and selection. I'm going to tell you about some experiments that support this contention. These experiments involve the evolution of artificial neural networks, computer models of how simple brains might function.

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